A History of Interaction from "Where the Action Is" - Response
In Where the Action Is, Paul Dourish defines social computing and tangible computing as two key threads leading to embodied interaction. Tangible computing refers to integrating physical objects with digital systems, allowing users to interact with technology through natural physical actions. It focues on intuitive, real-world interactions. Social computing, on the other hand, focuses on how social contexts, relationships, and group dynamics shape our interactions with technology. This approach recognizes the social nature of many digital experiences, emphasizing the importance of collaboration, social feedback, and organizational settings in system design. Dourish’s definitions are compelling, especially in today’s day and age where smart objects and collaborative platforms are prominent. Tangible computing aligns with trends like augmented reality, while social computing highlights the importance of understanding human relationships in technological systems.